|aStart making! |ba guide to engaging young people in maker activities |cby Danielle Martin and Alisha Panjwani ; Natalie Rusk, editor.
|aMake |bstart making! : a guide to engaging young people in maker activities
|aSan Francisco, CA |bMaker Media|c2016.
|ax, 198 p. |bcol. ill. |c24 cm.
|aStart Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations.
How do you get young people actively engaged in exploring science, technology, engineering, art, and math (STEM + art = STEAM)? This guide is your key to unlocking minds and getting young people engaged with creating our future. Start Making at Computer Clubhouse is based on the Intel Start Making! program, which consists of a series of sessions that can be adapted to any situation (home, school, or anywhere learning could happen). You can dip into the activities once a week, run it as a weeklong summer activity, or go through it in any way that works for you and the young makers in your life. The projects in this book are fun and engaging for boys and girls alike.The Intel Computer Clubhouse Network is an international community of 100 Computer Clubhouses located in 20 countries, providing youth with life-changing opportunities for over 20 years. The program outlined in this book was successfully piloted in 2013 in five different Clubhouses with girls ages 10-14; where will you use it, and who will you inspire with it?