|aHikaru no go(13) : |bprofessional match / |cstory by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan)
|aShonen jump manga ed.
|aSan Francisco, CA : |bViz, |c2008.
|a188 p. : |bchiefly ill. ; |c19 cm.
|aHikaru no go ; |v13
|aShonen jump manga
|aHikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's whenthings get really interesting. Trapped inside the Go board is Fujiwara-no-Sai,the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.