005 |
|
20160426231509.0 |
020 |
|
|a9781421533933|q(pbk.) : |cUS$12.99
|
035 |
|
|a39742
|
040 |
|
|aKCBS|beng|eAACR2
|
041 |
1
|
|aeng|hjpn
|
082 |
04
|
|a741.5/952|222
|
095 |
|
|bLHPB|cHE012679|dPIC|eBOK|tDDC|lv.6|m0|pE|fLH|zCIR
|
100 |
1
|
|aKito, Mohiro|d1966-
|
245 |
10
|
|aBokurano ours(6) / |cMohiro Kitoh.
|
250 |
|
|aViz signature ed.
|
260 |
|
|aSan Francisco, CA : |bViz Media, |c2012.
|
300 |
|
|a194 p. : |bchiefly ill. ; |c21 cm.
|
490 |
0
|
|aBokurano ours ; |v6
|
500 |
|
|aFifteen schoolchildren discover a mysterious man during a school trip who invites them to play a new video game, but only after they agree to hiscontract do they discover the game is very real.
|
500 |
|
|aRated T+ for older teen and is recommended for ages 16 and up.
|
650 |
0
|
|aGraphic novels--Japan.
|
650 |
0
|
|aMecha (Vehicles)--Comic books, strips, etc.
|
650 |
0
|
|aRobots--Comic books, strips, etc.
|
650 |
0
|
|aVideo games--Comic books, strips, etc.
|
700 |
1
|
|aNieh, Camellia.
|
983 |
|
|aALA Great Graphic Novels for Teens
|